I go to the particle section of the TXD files and extract the car and motorcycle lights.
Move back and forth until the lighting is right. You have to recruit the model then use the light of the car you arrived in. I like to take photos at night with car lights, but you have to be on your toes because a passing car doesn’t give you much time to see a good lighting situation. I don’t do vehicles much but I assume the same goes for them. Then too the Sun in front of them can also look bad. Chances are a Sun behind your model doesn’t always work so well. The Sun in your game moves East to West just like our Sun does. You want to see some boring photos? Visit gtaall. The lighting sucks or they’re so small you can’t show the folks what you have. Taking photos for your upload: God have I seen some ugly photos. You can also”talk” to them and get an idea who it might be. At times you can recognize the player even when they’re white by their form. If you get an all-white character in your game it’s because the TXD and. dff file to work properly in the game mode, because of their movements. Cut Scene characters must be re-engineered in the. When choosing a player (ped) to over-ride with a new skin, remember not all players are modable in the data/pedgroup or peds files. If you see red digits in the title of a plate it is PNG. Same for a BMP file put into a slot that is PNG.
If you import a file that was saved as PNG into a spot that isn’t PNG the model/vehicle won’t show up in the game, and might even crash the game.
If you don’t compress your files they become huge and will fuck over any gamer with a slow PC whenever that car/model comes up on the map. When you import it don’t forget to re-compress it. If you want to mask/alpha mask/make invisible, part or all of a pallet, you have to uncompress it and save it as PNG. Common mistakes made with TxdWorkshop (at least for me).