Turbo input-Holding a key down in the Windows version causes the game to turbo that input until another key is pressed. If it happens to land partially through a wall, jumping back on the dragonfly will carry you through the wall. This is why I can't just get a particularly high roll boost and fly over the walls.ĭragonfly clipping-When you jump off the dragonfly, it continues moving forward a bit. It should also be noted that all bounding walls are infinitely high, despite appearances.
Clipping back in works the same way, as walls in this game are two-sided. This is used a lot, as many levels have their exits quite close to the start physically.
Any vertical wall can be clipped through at any corner that points toward you. This is naturally very hard to control, and has a tendency to land you very far out of bounds if done improperly.Ĭlipping-Clipping out of bounds is far easier than it should be in this game. That means the roll boost will quite suddenly give you an enormous speed, often faster than the game can keep up with. However, the Windows version of Bugdom does not seem to have a speed cap.
The net effect in the Mac version was that you hit your speed cap almost instantly, and thus the roll boost had the effect of instantly giving you top speed. It appears to multiply your speed by a fixed, rather large amount. The Roll Boost is activated by pressing the kick button while rolling.
The Roll Boost Glitch-This only works in the Windows version of Bugdom. In order to better understand the run, here's an explanation of the various tricks used, in order of appearance in the run. I went through the game and found some new tricks along with the old ones, then started working on getting a good run. Recently, I rediscovered Bugdom, and decided to speedrun it for SDA. I found a number of little glitches and tricks in the game back then, but eventually I moved on to other games. Bugdom was the first game I ever tried to speedrun, way back in 5th grade.